R. Buckminster Fuller - The world game: Integrative resource utilization planning tool
THE WORLD GAME: INTEGRATIVE RESOURCE UTILIZATION PLANNING TOOL By R. Buckminster Fuller
World Resources Inventory
Southern Illinois University
Carbondale, Illinois 62901
U.S.A.
C.2 Examples of Data Handling Techniques
The following flow charts are specific examples of data handling techniques and problem solving organization used by two World Game related projects. The first two are from the first World Game seminar in New York City in 1969; the second set of five is from a Design Science workshop held at the University of Southern California in Feb. of 1971. The charts are illustrations of the exploratory process and events that the participating students went through. They are linear, and hence suffer as the actual explorations were not quite this direct, but they are nevertheless a valuable aid and guideline to the student who wishes to know where to begin or where to go. This is how two groups of individuals did it; another groups’ efforts will of course, be different.
The two sets of charts are dissimilar and hence afford a greater range of possible alternatives, both in terms of the process the participants went through and the organization that structured their exploration.
The New York flow charts are the post-facto documentation of that groups explorations and data gathering experiences. The U.S.C. flow charts were done prior to the workshop and were used as a structure for the time, energy, and intellect of the participants, as well as a graphical explanation of the project itself. A further, more detailed explanation will be found as an introduction to these specific charts.
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